Thursday, July 19, 2012

Written Opinion Piece: 1988-1994

Hey everyone! I've got a new assignment that I would like to share! This is my written opinion piece on the 1988-1994 time period in game history. The prompt question that I have chosen to write about is:


During this time frame (1986-1994), the console wars were beginning full swing. What do you feel the companies did right with their new consoles and what do you believe they did wrong?

For this written opinion piece, I will be discussing what Nintendo and Sega did right with the Super NES and Genesis consoles, respectively. I will also discuss what I believe they did wrong with each of these systems.

For the release of the Super Nintendo Entertainment System (Super NES) console, Nintendo made a very smart decision to include the game Super Mario World with the system. Super Mario Bros. 3 had already been a wild success for the original NES, having sold more than 17 million copies, so including Super Mario World with the Super NES was a great way to keep that momentum going into the new system. However, Nintendo also got into a very bad habit of relying on a small amount of games to propel sales of the Super NES. Rather than creating a variety of games throughout the year, Nintendo would wait until the new game from Shigeru Miyamoto, their star game designer, was ready. Those games, like The Legend of Zelda: Link to the Past and Super Mario World 2, always performed well, but were few and far between. If one of his games had failed in the market, Nintendo would have suffered significantly.

As far as Sega is concerned, one of the best moves they made with the Genesis system was releasing well ahead of when Nintendo was ready to release the Super NES, giving Sega a large market advantage at the time. When sales weren’t as high as they liked, Sega also made a very smart move in the United States by lowering the price and packaging the game Sonic The Hedgehog with the system, replacing Altered Beast. This helped Sega establish a mascot character that could compete with Nintendo’s Mario. Sega also took the opposite stance from Nintendo regarding game release schedules. Sega was working to create several games, like ToeJam & Earl and Streets of Rage, and release them throughout the year, so they didn’t have to rely on one or two games to be wildly successful. Unfortunately, Sega decided to innovate on the hardware side, rather than maintain a focus on producing great games for the Genesis. The 32X and Sega CD add-ons for the Genesis system were never successful, and wound up placing Sega on a slow downward spiral that they were never able to pull out of.