Monday, December 31, 2012

2012 Video Game Reflections

I think I've put this off for long enough, and the results will be better because of it! At the end of the year, it is fun to look back on what made last year what it was, and look forward to what could make next year great. The latter part will come in my next posting (and it will come sooner rather than later). However, today is all about reflecting on 2012!

I took a different approach than last year. Using Raptr and a list of games released in 2012 on Wikipedia (http://en.wikipedia.org/wiki/2012_in_video_gaming), I made a list of all the 2012 games that I played this year! At first, I was surprised how big the list was, but then I started to cut out demos and games I didn't play enough to really count, and the list got really small.... Oh well!

I also made up a list of the 2012 games that I really wanted to play, but never got a chance to. That is what you get first! Some of these are games that were cut from the first list, but I only played the demo or the first level or something like that. Those will be marked *.


  • Far Cry 3
  • Borderlands 2
  • Assassin's Creed 3
  • Dead or Alive 5
  • Mark of the Ninja *
  • The Last Story
  • Xenoblade Chronicles
  • Dishonored
  • Final Fantasy XIII-2
  • Sine Mora *
  • Spelunky *
  • Dyad *
  • Dust: An Elysian Tail *
  • FTL
  • The Unfinished Swan
  • Asura's Wrath*
  • Spec Ops: The Line*
I've got some work to do next year...

Enough with the boring stuff, on to the games that I actually did play! First up: Mobile Games!

When I say Mobile Games, I mean handheld consoles (3DS, etc.) and phone/tablet games. This year, I have finally started to get into the iOS sphere, but only for about a week now. However, there are a few iOS games that made this list....

  1. Adventure Time: Hey Ice King! Why'd You Steal Our Garbage?
  2. Super Hexagon
  3. Super Monsters Ate My Condo
  4. Angry Birds: Star Wars
  5. Sudoku Together
  6. New Super Mario Bros. 2
Obviously, I don't play a whole lot of Mobile Games. While I'll be the first to admit that the Adventure Time game was not a marvel of game design, the writing matched the show perfectly, and I love the show, so it gets the top spot in my 2012 Mobile Games List. If New Super Mario Bros. 2 didn't feel like a game that I've played a few times already, it would be higher.

Now, you would expect that Retail Games (360, PS3, Wii, PC, etc.) would be my last list. You would be wrong if you expected that. Surprisingly, I only played 2 Retail Games enough to feel like they deserved to be here, so this list is really small!

  1. XCOM: Enemy Unknown
  2. Halo 4
Considering how much I have played both of these games in the short amount of time that I have owned them, this could have gone either way. However, XCOM is the game that got Halo 4 out of my Xbox 360, and XCOM has been in ever since, so it takes the cake.

That just leaves the biggie. Downloadable Games (XBLA, PSN, WiiWare, etc.). This is where most of my gaming money and time seems to go now. I don't feel like I should narrow this list down anymore than I already have, so you get my top 11!
  1. Journey
  2. Minecraft (The 360 version came out in 2012, and that's all I've played, so :P)
  3. Virtua Fighter 5: Final Showdown
  4. The Walking Dead
  5. Fez
  6. Alan Wake's American Nightmare
  7. Rock Band Blitz
  8. I Am Alive
  9. Sonic 4 Episode 2
  10. Warp
  11. Quantum Conundrum
I would also like to point out that Journey is my favorite gaming experience of the year, and like El Shaddai in 2011, Journey is the game that defines 2012 for me.

Well, I know that you probably have your own feelings about 2012's games. But guess what. This is my blog. I would like to hear about your favorite games from 2012 though! Hit me up on Twitter. I love talking about video games. 

Also, look forward to seeing a 2013 resolution blog post really soon. I know I didn't do too well on my 2012 one (the Sonic challenge), but it was sacrificed for school and other games. Like the ones that I listed here today.

Tuesday, October 16, 2012

It's been a few days...

Hey all! I know it has been a couple of days (4 tops) since I last wrote on here. Sorry to disappoint, but I'm not going to apologize. I've been a busy guy! And most of the stuff that I've been doing wouldn't be interesting to post to a blog. I don't think many people want to see the flowchart that I made for a prototype card/board game I made for my Game Design I class, or a presentation about the fallacies of the English language that I did for my Design Tools I class. And if you really do want to see those things, let me know on Twitter.

So, here's a quick rundown of what's been going on since I last wrote. School. Movies. Video Games. Comic books. All those things happened. Also, the Sonic challenge is officially on hiatus. Too much to do, and too many other great games that need to be played first.

Down to the real reason that I'm writing today: I actually have an assignment that I want to share! It was a fun one (for me at least). Right now, I'm finishing up my Historical Archetypes and Mythology class, and the project last week was to create my own creation myth. After writing it, I realized that it is kinda silly, but you know what? So is EVERY CREATION MYTH THAT EXISTS! In light of that, I figured that this little gem can be allowed to be seen by more eyes than just my teacher's, my wife's, and my own.

A little disclaimer first. The assignment had a 1200 word maximum, which made it very difficult to flesh the story out as much as I would have liked. There are parts that were severely edited down, and other (obvious) sections that were glossed over, all in the interest of getting under that mark. I plan to revisit this story and finish it one day. We'll see if that actually happens or not though...

"Enough rambling, NPB! Get on with it!" Ok! Fine! I will! Here you go!

(Quick side note. All the names were made using a name generator which can be found here: http://www.rinkworks.com/namegen/ )


In the beginning, there was only emptiness. This universe was a place of tranquility and nothingness. This peace was interrupted when Irotsu, the great traveler and seeker of knowledge, intruded. Irotsu, who had visited many other great universes and had filled her head with vast amounts of knowledge, was fascinated by the silence she had discovered, for each of the other universes that Irotsu explored where teeming with life and noise. So, Irotsu decided to cease her travels in order to begin applying everything she had learned and try her hand at creation.

The first thing Irotsu decided to create was a world. However, since there was nothing in the universe to use as material for a world, Irotsu was forced to use the great stone Ingacia that she had been given during her travels. Ingacia was flat and featureless, which quickly bored Irotsu, so she pushed and pulled at the land, creating tall mountains, deep valleys, and vast oceans, which were filled with the sweat from Irotsu’s hard work. Irotsu also quickly realized that Ingacia was much too dark, so she lit a great fire in the sky of the world. Then, Irotsu began creating animals of every sort and variety to fill Ingacia.

However, Irotsu began to notice a problem. Many of the animals were seeking refuge from the great fire in the sky. Irotsu went to these animals and asked why they were hiding. She was surprised to hear that they preferred the darkness, and would only come out if the great fire in the sky was extinguished. Obviously, many of the other animals needed the light, and begged Irotsu not to put out the great fire. So Irotsu, being very wise from her many travels, decided that the great fire should be present in the sky while the creatures who had been hiding were asleep, then the fire would be put out while the creatures who needed the light were asleep. She assigned the great task of extinguishing the fire each night to the Owl, and the great task of starting a new fire to the Eagle. Thus, the cycle of Night and Day was created.

Irotsu was satisfied with what she had created for many years, traveling throughout Ingacia and living with the animals. However, as befalls most great travelers, Irotsu became bored and sought further entertainment. Irotsu went to the tallest mountaintop on Ingacia, where no other creature beside herself could reach, and built a grand palace, which she called Cerelia. Hidden inside Cerelia, Irotsu created a library, where she wrote down and stored everything that she had learned on her many travels. This library was called Radesia. Irotsu then sat down in the center of Cerelia and began manifesting children. Irotsu grew 3 extra toes on her right foot, which she promptly cut off. Each of these toes continued to grow until they were fully grown beings, like Irotsu. She named them Waie, Kie, and Mie.

Once again, Irotsu was satisfied with what she had created, living for many years in Cerelia, with Waie, Kie, and Mie keeping her company and entertaining her. Over time, Waie, Kie, and Mie each created a child of their own in the same manner that Irotsu had created each of them. Waie named her son Veroth, Kie named his son Saygar, and Mie named her daughter Estos. Once again, however, Irotsu became bored and needed more to keep her entertained. Irotsu charged each of her children with the immense task of creating new life for Ingacia, life that could keep her entertained for longer periods of time.

The first to take on this great task was Waie, who had become known as the goddess of Love and Art. Using pieces of her exquisite garments, Waie created humans which where imbued with love for each other and desire to create aesthetically pleasing works of art. These humans where then whisked away from Cerelia and spread across the surface of Ingacia. Irotsu was very pleased at Waie’s creation, and left Cerelia to travel among the humans across Ingacia.

Over time, Irotsu began to realize that the humans that Waie had created were beginning to bore her. Since they all loved each other, there was no conflict to keep things interesting, and the art they created became repetitious and tiresome. In an effort to make Waie’s creations entertaining to her, Irotsu began influencing the minds of the humans, turning their love for each other into disdain, which led to the conflict that Irotsu was seeking. Irotsu then returned to Cerelia to observe the humans from a distance with her children and grandchildren. Waie was not pleased the Irotsu had interfered with what she had created. In order to make amends with Waie, Irotsu apologized and declared Waie’s creations a success. Kie and Mie still wanted an opportunity to create their own life, but wanted a fresh start, like Waie had been given.

Irotsu ordered that Ingacia be purged of Waie’s humans. This task fell to Estos, as she was the only one among them that possessed a strong enough will and sense of duty to destroy all of the humans currently on Ingacia. Estos rained down fire and destruction upon the humans, and not one of Waie’s creations was spared.

This cycle repeated with Kie and Mie’s creations. Irotsu was pleased with their creations, but ultimately became bored and interfered, corrupting their creations. At this point Estos was called in to wipe Ingacia clean of humans. Unbeknownst to Irotsu, Saygar had found the great library Radesia, and had been secretly taking knowledge, bit by bit, from Radesia each time Irotsu left to travel Ingacia. Veroth had also been secretly following Irotsu, observing her as she traveled, learning what entertained and what bored her.

After Mie’s humans had been eradicated from Ingacia, Veroth and Saygar approached Irotsu and asked for the same opportunity to create life as had been given to their parents. Veroth and Saygar promised Irotsu that their approach to creating humans would be drastically different than their parents’, and this intrigued Irotsu greatly. She demanded that Veroth and Saygar create humans, and agreed to provide them with anything they needed.

Veroth and Saygar then murdered their cousin, Estos, and used her body to create humans that were filled with a wide variety of traits, both good and bad. Through his covert observations, Veroth had learned that Irotsu loved to watch the humans change and progress, but this was impossible without direct intervention from Irotsu or her offspring. Each time it seemed that Irotsu was growing bored of their creation, Veroth and Saygar would meet together and discuss what changes were needed in order to keep Irotsu entertained in their race of humans. Then, Saygar would descend down to Ingacia, taking a piece of knowledge that he had previously stolen from Radesia, and spreading that knowledge to the humans. Irotsu would become fascinated anew with each change that these humans went through, seemingly on their own. Veroth and Saygar had finally learned how to keep Irotsu entertained, breaking free of the cycle of creation and destruction that their parents had been forced to experience.

Thursday, July 19, 2012

Written Opinion Piece: 1988-1994

Hey everyone! I've got a new assignment that I would like to share! This is my written opinion piece on the 1988-1994 time period in game history. The prompt question that I have chosen to write about is:


During this time frame (1986-1994), the console wars were beginning full swing. What do you feel the companies did right with their new consoles and what do you believe they did wrong?

For this written opinion piece, I will be discussing what Nintendo and Sega did right with the Super NES and Genesis consoles, respectively. I will also discuss what I believe they did wrong with each of these systems.

For the release of the Super Nintendo Entertainment System (Super NES) console, Nintendo made a very smart decision to include the game Super Mario World with the system. Super Mario Bros. 3 had already been a wild success for the original NES, having sold more than 17 million copies, so including Super Mario World with the Super NES was a great way to keep that momentum going into the new system. However, Nintendo also got into a very bad habit of relying on a small amount of games to propel sales of the Super NES. Rather than creating a variety of games throughout the year, Nintendo would wait until the new game from Shigeru Miyamoto, their star game designer, was ready. Those games, like The Legend of Zelda: Link to the Past and Super Mario World 2, always performed well, but were few and far between. If one of his games had failed in the market, Nintendo would have suffered significantly.

As far as Sega is concerned, one of the best moves they made with the Genesis system was releasing well ahead of when Nintendo was ready to release the Super NES, giving Sega a large market advantage at the time. When sales weren’t as high as they liked, Sega also made a very smart move in the United States by lowering the price and packaging the game Sonic The Hedgehog with the system, replacing Altered Beast. This helped Sega establish a mascot character that could compete with Nintendo’s Mario. Sega also took the opposite stance from Nintendo regarding game release schedules. Sega was working to create several games, like ToeJam & Earl and Streets of Rage, and release them throughout the year, so they didn’t have to rely on one or two games to be wildly successful. Unfortunately, Sega decided to innovate on the hardware side, rather than maintain a focus on producing great games for the Genesis. The 32X and Sega CD add-ons for the Genesis system were never successful, and wound up placing Sega on a slow downward spiral that they were never able to pull out of.

Sunday, June 17, 2012

Last week of my first class!

This 4 week schedule is gonna take some getting used to! This is my last week in Digital Literacy, and the topic is Copyright. As a quick side note, last week was on Research, and the assignments weren't very writing heavy, which is why I didn't post anything last week.

This week, there is a specific section of the discussion board assignment that I would like to share. Here are the prompt questions:


High profile violations of copyright recently have been with the digital theft of music and movies. How do you feel about illegal file sharing? In your opinion, what reasons do people justify illegal file sharing? What do you feel is a fair punishment for those caught illegally downloading files? How will you feel as a creator if someone obtains your work but doesn’t pay you for it?

And here is my response:

I am actually very torn on how I feel about illegal file sharing, and have been debating what stance to take and how much of my opinions on file sharing to discuss for this assignment since reading the prompt questions late last night. I have used Napster and LimeWire back during their times, and will admit to using other torrent software too. My justification has been that there is so much great content that I want to consume, that there is no possible way I could afford to purchase all of it.

I realize that that doesn’t make it ok or legal. But driving over the speed limit is also illegal. I know that comparing speeding to file sharing is apples and oranges, but they are both laws that try to enforce an ideal on society, instead of being laws that reflect the view of actual society. Here’s an example that I feel can be analogous to file sharing:

There is a new road near my home that opened about a year and a half ago. It makes access to I-15 much easier and quicker for everyone who lives in my area. When the road originally opened, the speed limit was 45 MPH. Everyone sped on that road, but not outrageously. Most people would drive between 55 and 60 MPH along most of the road, only slowing down for the two big turns. Fortunately, in this situation, it was quickly recognized that the reality for that specific road is that everyone drives faster than the law allowed, so the law was changed. Now the speed limit is 55 MPH, and there are signs suggesting drivers slow down to 45 for each of the big turns.

The reality of file sharing is that most everyone does it, whether they will admit it or not. Under the current laws, I feel that a fair punishment would be to simply have to pay the market value for the file that was illegally downloaded (what they would have paid to purchase the content in the first place.) I also feel that those laws seriously need to be reevaluated, considering how quickly society changes now as a direct result of more widespread and faster Internet access.

As a future creator, my main goal and wish is for as many people to enjoy my creation as possible. Obviously, I would like to make enough money to pay for that creation and my other life expenses, but I don’t feel that any creator should be motivated by monetary gain. Money should be an unexpected fringe benefit for creation.


Let me know what you think! Thanks for reading!

Tuesday, June 5, 2012

First big project has been completed!

I finished that big project that I've been talking about a bunch on Twitter. I don't like my own voice, especially while reading something aloud, so I apologize in advance. Hope you like it!


Monday, June 4, 2012

Second week of school, second discussion board post!

I told you I'd be more consistant on this blog thingy now that I'm in school! The second week of my Digital Literacy class has started, and that means there is a second class discussion board to write for! Here is this week's topic:

The Internet has been noted as a helpful research tool. However there are many rumors that spread across the Internet and misinformation is provided. Knowing that misinformation can run rampant on the Internet, it is important to manage and monitor your personal information and how you are perceived on the Internet.
  • What social media networks do you currently use?
  • If someone were to search for you on the Internet, how do you think you might be perceived based on the information available? Explain.
  • What do you think about future employers “Googling” or using social media sites to research you before they hire you – to use what’s said and shown on the web as a “virtual” reference? Check out these articles: Wall Street Journal, ERE Media, & Ars Technica. In the future, if you become responsible for hiring employees, will you use the Internet to find out information about any prospects?
And here is my response:

Up until about a year ago, I was very absent from all online social media networks. This changed as I really started gearing up to start school and pursue a career in the video game industry. To be in an industry, you have to insert yourself into the dialogue, so I created a Twitter account (@NinjaPatBeck) for mainly that purpose. I follow and interact with several gaming journalists and developers, including some of my biggest sources of inspiration (check out my podcast project to see who!).  I also write a personal blog as a way to practice and develop a writing style. And because it is fun. It can be found at ninjapatbeck.blogspot.com for anyone who is interested.

The concept of an online reputation is very intriguing to me, and was something that I thought heavily about before creating either my Twitter account or my blog. 10 years ago, it was very easy and common to have an online identity that in no way reflected your real person; with the widespread use of online social networks using real information, that practice is less and less common, and the line between online and real identities has definitely blurred. Books like Ready Player One and movies like Summer Wars are glimpses into the future, not just great literature.

I try to take that into account as I use Twitter and write on my blog. I want anyone who sees what I put online to perceive that online persona as me. That is also a large part of why I use my real name in my screen name for everything online. I think that anyone who searches for me online and reads what they find will perceive me the same as if they approached me in person and engaging me in a conversation. This is what I have designed my online persona to be.

I actually think that, under certain circumstances, the use of social networking sites and the Internet as a “virtual” reference can be perfectly acceptable. For example, if in the future, I was looking to fill a position in a small team that works very closely together, I would want to know more about the person’s personality and how they would work with the other members of that team than two or three face-to-face interviews are going to reveal. However, if the job requires someone with a specific skill and relies less heavily on collaboration, or if I were hiring a whole new team, there is little reason to look further than a resume, interview, and references provided by the potential employer.

I don’t think that the practice of using social networking sites as a reference should ever be done without the applicant’s knowledge though, and currently, there is far too much potential for discrimination based on the information that can be found online. It is actually illegal to ask questions regarding religion, age, marital and family status, health, physical abilities, and nationality during an interview, and most or all of that can be found through inappropriate use of online information.

As more and more of our personal lives occur “virtually” online, it is only natural to think that other aspects of life are going to become virtual as well, including the business practices of checking references and researching a potential employee. But the responsibilities that go along with this are on both sides: the individual needs to be smart about what information they make available online and where it is, and the companies need to use that information appropriately.


I thought this was a really interesting topic, and I'm looking forward to hearing what people think about what I wrote. So please share your thoughts with me either in the comments below, or through Twitter @NinjaPatBeck! Thanks to all of you who read this! Working on another project for school that should be ready soon!

Thursday, May 31, 2012

It has begun!!

My Twitter followers already know this, but I just started school on Tuesday in the Video Game Design program at Full Sail University Online! I've already done a few assignments, which have mostly been about getting used to taking classes online, and becoming more familiar with the MacBook Pro that I am typing this blog post on. I've got a lot of fun looking projects and assignments coming up, and I have decided to share what I am going through with you, my loyal readers! This will also (maybe) help me be a little more consistant in the frequency of these posts.

So, for this first school-related post, I am going to share with you what I wrote for my first discussion board assignment for my first class, Digital Literacy. Here were the instructions for this assignment:


Respond to the following prompts to start a dialogue and connection with your peers. 

Share your story:
  • What brought you to Full Sail and your particular program?
  • What are your career goals?
  • We all have something or someone that we admire or that inspires us; who or what inspires you? This could be a concept, topic, someone you know, an individual or company in the industry.
  • What specifically inspires you about this person or concept?
  • What motivates you to succeed?

And now, dear reader, is my response:


My story of coming to Full Sail and the Game Design program can be rather long, so I will try to be as concise as possible. I have known since high school that I want to work in the video game industry. However, at that time, I convinced myself that I couldn't since I am not much of a drawer and didn't start learning to program when I was 6. Now, after a different bachelor's degree, 7 years in retail, and 2 in e-commerce support, I have finally realized that my preconceived ideas of what it would take to create video games have been wrong all this time. I have the passion, the drive, the creativity, and am here now for the education. As far as specific career goals, I would ultimately like to own and run my own game development studio after working my way through several game design positions.

The biggest source of inspiration in my life is my wife, Uriah. She is the one who has helped me realize that I can do anything that I put my heart, mind, and effort into, including pursuing the career of my dreams. I once mentioned to her that I could go back to school and become an accountant. She told me that I could, but would be selling myself short and that I wouldn't be happy if I was doing anything besides making games. She is also very supportive of my passion for video games, even going so far as to pick up the controller and play with me sometimes.

My motivation to succeed is a combination of how much my wife believes in me and my own desire to realize my potential. I have lived too much of my life and worked too many jobs without challenging myself, and I am ready and fully prepared to change that.


There you have it, true believer! My first assignment towards becoming a video game designer is complete, and you are in on the ground floor! Stay tuned for more assignments and projects as I continue my education, and feel free to let me know what you think of my work! You can either post comments here, or connect with me on Twitter @NinjaPatBeck. Thanks again for reading!

Saturday, May 19, 2012

Literary Critical Theory? Things are gonna get bumpy...

Hold on kids! I've been thinking lately, and those thoughts are about to be formed into a blog post. This could get messy, but please don't run away. We might just learn something.

So, I've been thinking about why I like the things that the I like. This started because @jasonalmenas on Twitter asked which was a better movie: Fight Club or Donnie Darko. (Fight Club, of course!) This got me thinking about literature in general for some reason (yes, movies are literature; so are many video games). There are definite literary themes and devices that are in common between all of the literature that I like the most, and I have decided to explore and discuss that here tonight!

To begin, let's look at literary theory. I studied literary theory and comparative literature during my last semesters of college, which became a requirement of all Language & Literature Department students during my Junior year. At the time, I felt these classes were going to be a waste, since I was studying a language, not literature. But as I was taking the classes, I started to realize that the ability to view literature through different "lenses" was actually very fun and useful, especially considering all the different types of literature that I regularly consume. Looking to my future as a video game designer, I am incredibly grateful for that curriculum change!

In my Comparative World Literature class, the professor would pair a piece of literature with a specific school of literary theory to teach us not only the ideas of that school, but also how to apply those principals to whatever we were reading/watching/listening to in class at the time. For example, we listened to the song "Losing My Religion" by R.E.M. in class, and then examined it during a class discussion from the viewpoint of the New Criticism school of literary theory.  We also read a poem, and wrote about it as a Deconstructionist, with various other projects like this throughout the semester.

The last project was the best though. We watched the pilot episode of Firefly and had to write an analysis from our own perspective, using whichever school or schools most matched how we viewed literature. This was perfect because I didn't have one particular school that I identified with, but had been taking bits and pieces from everything to heart. Also, that was the first time I had seen Firefly, but it is a show that was right up my alley, making it even easier to enjoy and excel at the project!

Here's what I came up with as a result of that final project (besides the A): My literary school of thought relies heavily on division, and the breakdown of that division. My final project looked specifically at dichotomies and deconstruction of dichotomies in Firefly. For example, one of the biggest dichotomies across all literature is Good/Evil. Typically, the listener/viewer/reader is meant to identify most with the Good side of that division through the main character(s) and the conflicts that arise. In Firefly however, that division of Good/Evil is not very clear, and the crew of the Firefly ship could be seen as the bad guys because they are continually breaking the laws and subverting the main authority that isn't wholly Evil or wholly Good. Even the captain is commonly referred to by a shortened version of his name, "Mal," which means "bad" in Latin (read: malware, malnourished, maladjusted). This is a large part of why I love Firefly, and the more this literary theme is present in a work of literature, the more that I tend to like it!

As I was thinking about Fight Club tonight, I started to realize that it also utilizes the breakdown of division device throughout the movie. The characters of The Narrator and Tyler Durden are personifications of the concepts of Order and Chaos, respectively. I cannot think of a stronger epitome of the breakdown of that dichotomy than the revelation **spoiler** that these two characters are actually one. This helps explain why Fight Club is easily in my top 5 movies of all time.

Now, I would like to invite all of you to think about literature that you enjoy with a more critical, analytic eye. You don't (and shouldn't) only use my school of thought, but rather do some research and develop one of your own! And share it, like I have done with you today! Literature is good, and intelligent conversation makes it even better! This applies double for video games. If we want video games to evolve and grow into a more viable form of art and literature, it is up to us, the gamers, to think and talk about games as if they are art and literature!

----------------------------------------------------------------------

It has been a while since I updated my Sonic list, so I figured it is about time to do just that! Sadly, only two more games get crossed off today. I'm playing Sonic 4: Episode 2 now though, and should be crossing it off soon!


  • Sonic the Hedgehog


  • Sonic the Hedgehog 2 


  • Sonic the Hedgehog 3 


  • Sonic Spinball 


  • Sonic & Knuckles 


  • Sonic CD 


  • Sonic Chaos 


  • Sonic Triple Trouble 


  • Sonic 3D 


  • Sonic R 


  • Sonic Adventure 


  • Sonic Adventure 2 


  • Sonic Shuffle


  • Sonic Advance


  • Sonic Advance 2 


  • Sonic Heroes 


  • Sonic Advance 3


  • Sonic Rush 


  • Sonic the Hedgehog (2006)


  • Sonic Rivals


  • Sonic and the Secret Rings 


  • Sonic Rush Adventure 


  • Sonic Rivals 2 


  • Sonic Chronicles: The Dark Brotherhood


  • Sonic Unleashed 


  • Sonic and the Black Knight 


  • Sonic the Hedgehog 4: Episode I


  • Sonic Colors 


  • Sonic Generations 


  • Sonic the Hedgehog 4: Episode II 
  • Monday, April 16, 2012

    Podcast reviews!

    So, I've been trying to decide what to write about for a while now, and it hasn't been easy. After my last post (Dear Capcom), I have wanted these blog posts to be a little more thoughtful, more than just "here's what I've been playing lately." Sadly, I have nothing along those lines today. Instead, I have decided to write about the various podcasts that I listen to!

    This is not meant to criticize any of the podcasts, but is more of a tribute to all the hard work these people do, and to show my appreciation for all the free (and F.R.E.E.) entertainment that they provide. Without these podcasts, I would be forced to actually focus on my job. I would have gone postal long ago if that were the case, so my co-workers send their thanks as well!

    Here are the podcast that I listen to (in no particular order), and some of my thoughts!


    • The Indoor Kids
    Kumail and Emily are always freaking hilarious, and they bring in such a good variety of guests. They talk more about the life of being a gamer than about games themselves, which is a very good break from the other news and game publication podcasts that I listen to.
    • The Joystiq Podcast
    This is the newest podcast that I have started listening to. So far, I have been enjoying it. They have a good structure to the shows, and offer a good view into video games through the eyes of gaming journalists. I started listening because Xav moved back to Joystiq from Shack News, and I always enjoyed him on Weekend Confirmed. Sadly, he hasn't been on Joystiq as much as I would like...
    • KOXM
    As I think about this podcast, I am kinda surprised that I listen to KOXM. I like to think of myself as platform agnostic, so it seems odd that I listen to a show that is about just Xbox. But after ++GoodGames had Ryan on their show, I decided to give KOXM a shot, and have been pretty happy since. Ryan and Andy are fun to listen to, and they also helped me discover Palette-Swap Ninja! And Andy is a fellow Utahn!
    • Weekend Confirmed
    I usually have a hard time with podcasts that are 2+ hours in length, but Weekend Confirmed has the perfect show structure to keep me interested for that long. Garnett Lee and Jeff Cannata have great on-mic chemistry, and the rotating guests keep things fresh each week. Great insight into games that I normally don't follow, and they also do a great job talking about gaming news topics.
    • PixelJunk Radio
    First of all, let it be known that Dylan Cuthbert is one of my game development idols. That being said, the podcast that they did was great for someone like me who is planning a career in game design. Yes, they get off topic all the time, but that just shows that game creators are people too, with fantastic senses of humor (humour for Dylan and Duncan). Very sad that the show has gone on hiatus since Arial left... ;(
    • Popcast
    Like PixelJunk Radio, this podcast gives great insight into the development side of games, but from a very different perspective. PopCap specializes in casual games, but you can tell from both their games and this podcast that they are very passionate and hardcore about games. And I hope that I am still a kid at heart when I am 50 years old, just like Jeff Green.
    • ++GoodGames Podcast
    Saving my favorite for last! If you follow me on Twitter, you already have an idea about my feelings towards this podcast and the guys who make it. I honestly don't even know where to start. These guys renewed my faith in gaming and gamers. I had become so jaded towards gaming after my 7 years at Best Buy. ++GoodGames was the first podcast that I have ever listened to, starting with their top 50 episode. After listening to that, I decided that I needed to listen to more, so I started with episode 1 and listened all the way through.
    This will give you an even better idea on how much I love this show. After calling in and talking to Neal and Anthony on their most recent call in show, I decided that I needed more ++. So I started AGAIN from episode 1. As I am writing this blog post, I am also listening to episode 43, which means I have almost completed my second cycle. I think that upgrades me to official crazy person, but I don't care.

    There you have it. The podcasts that I listen to and why I like them! Huge thank you to all of the people who create these shows, and to everyone who is reading this blog. I am eternally grateful to you all!

    P.S. I beat Sonic and Knuckles recently. That is the latest progress in the quest to beat Sonic games. :-)

    Friday, March 16, 2012

    Dear Capcom....

    I wish I could start this by saying "it's not you, it's me," but that would just be a lie, and I don't want to sugar coat this. This has been on my mind for a while now, but I still don't really know how to tell you this. So I'll just come out and say it.

    I'm done with you, Capcom.

    It feels so much better to just get that off my chest. I think you deserve to know some of the reasons why, especially considering all the great things we went through in the past. It started out as little straws here and there, but recently you dropped a figurative brick that broke this camel's back.

    For the last 2 years or so, you have been smothering me. I bought Street Fighter 4 and loved it. But that wasn't enough attention or money for you, so you started releasing costumes. Then new characters. Then more costumes. Then more new characters. After that, the cycle began again with Marvel vs Capcom 3. And it is starting again with Street Fighter X Tekken. It feels like you are trying to suck me dry, but at least these are things that I am able to deal with or avoid. These were the straws.

    Then I started to hear about what happened at Cross Assault. I understand that you are sorry, but this is something that I can't just turn my back on and ignore. I realize that people are people, and some of them are dicks who are stubborn and set in their ways, and there is nothing I can do to change that.

    But Capcom, you are a company, not a person. You were in charge. This was your event. You were responsible. And you didn't do anything. No one should have to endure that level of harassment for any amount of time. But you let it go on for 5 days, without even attempting to intervene!

    Well, I've decided that I won't stand for it any more. That's why we are through, Capcom. I may call from time to time, just to check in, but there are plenty of other game companies that I can give my money to. Game companies that won't try to suck me dry at every turn. Game companies that won't tolerate sexual harassment.

    And I'm sure there are plenty of other gamers for you too, that are more willing to turn a blind eye to your shortcomings. But I hope not. I hope that there are more people like me, that will expect more from their game companies in today's world. And I hope that you can change. Otherwise, I see a very lonely future for you, Capcom.

    Sincerely,
    NPB

    Monday, March 5, 2012

    Time to tie up some loose gaming ends.

    Don't worry, true believers. The Sonic challenge still continues. But I have far too many mid-progress games that need resolving. Some of those are Sonic games. I am about halfway through Sonic 3, 2 worlds into Sonic & Knuckles, 1/3 through Sonic CD, and about the same with Sonic 4.

    Those aren't the egregious ones though. Here is a taste of what I'm talking about.

    • I just bought the new Alan Wake XBLA game, just recently finished the first DLC for the original game, and haven't started the second DLC yet.
    • I bought the Martian Bear expansion for Trenched, but am 2 stages (I think) from finishing the original storyline.
    • Mrs. NPB and I crossed into Mexico in Red Dead Redemption, but haven't played it very much since December (blame Skyrim).
    • Deus Ex: Human Revolution, Bulletstorm, and Beyond Good and Evil (XBLA) were all purchased months ago, but haven't even been started.
    • I'm on the Episode 5 boss in Pixeljunk Shooter 2.
    • I've had Super Mario 3D Land from Gamefly for over a month, and am only on World 3.
    • Just got Rayman: Origins from Gamefly, and have only played the first level.
    And probably the worst offense of them all: I am on the final boss in Insanely Twisted: Shadow Planet!! The last guy! In case you didn't get it already, I am very bad about focusing on one game, start to finish. And I'm not saying that I am going to change or anything. I'm just gonna try to clear out a few of these to make room for others!

    Meanwhile, in other NPB news, I've started reading again! Hooray! Add more to my plate of content that needs consuming!

    Most recently, I finished Ready Player One by Ernest Cline. If you like 80's pop and sub culture (video games, movies, music), sci-fi, fantasy, or just good books, you owe it to yourself to go start reading it. Here's a link that should whet your palate: http://www.readyplayerone.com/

    I've also been cutting through all of the Marvel Civil War comics, and am starting in on August 2006 now. I don't have any comic planned to start once I'm finished with Civil War, so if you have any suggestions, let me know via Twitter!

    Well, I don't want to ramble any more than I already have, so I'm gonna call it a night on this blog post. Thanks again for reading!

    Saturday, February 11, 2012

    "Whatcha been playing lately, NPB?"

    Why, thank you for asking! Let's start with a few non-Sonic games!


    Most gaming time lately has been spent in Skyrim. About 120 hours so far. That's pretty mind blowing, considering that we didn't start playing until January 2nd or 3rd. Still have Thieves' Guild, Civil War, and about half of the Dragonborn storylines left.


    Aside from Skyrim, I've been playing Quarrel, Trenched (Iron Brigade), PixelJunk Shooter 2 and SideScroller, and Super Mario 3D Land. All of these games have been incredible so far, and I would highly recommend them if you haven't played any yet. Especially SideScroller. Seriously. Go play it. After your done reading this blog. If you are like me and have deep oldschool roots, or even if you don't, SideScroller will make you so happy.


    On the Sonic front, you will notice a couple of games crossed out on the big list below. I finished Sonic Adventure 2, Sonic Advance, and Sonic and the Secret Rings since the last list update. I have also now learned that I have the patience of a saint! If real life were Skyrim, my Patience skill would be leveling up steadily as I play through some of these games. I'll be 100 by the end of this!


    I've been making slow and steady progress in Sonic 3, and Sonic '06 is in the mail from GameFly right now. Keep reading here and on Twitter to find out what I think and for more updates from me! Thanks for reading! Here's the updated list:



  • Sonic the Hedgehog

  • Sonic the Hedgehog 2 

  • Sonic the Hedgehog 3 

  • Sonic Spinball 

  • Sonic & Knuckles 

  • Sonic CD 

  • Sonic Chaos 

  • Sonic Triple Trouble 

  • Sonic 3D 

  • Sonic R 

  • Sonic Adventure 

  • Sonic Adventure 2 

  • Sonic Shuffle

  • Sonic Advance

  • Sonic Advance 2 

  • Sonic Heroes 

  • Sonic Advance 3

  • Sonic Rush 

  • Sonic the Hedgehog (2006)

  • Sonic Rivals

  • Sonic and the Secret Rings 

  • Sonic Rush Adventure 

  • Sonic Rivals 2 

  • Sonic Chronicles: The Dark Brotherhood

  • Sonic Unleashed 

  • Sonic and the Black Knight 

  • Sonic the Hedgehog 4: Episode I

  • Sonic Colors 

  • Sonic Generations 

  • Sonic the Hedgehog 4: Episode II (can't wait!!!)